It came to my attention that our beloved Axis and Allies games are finding it hard to be on our local game store shelves. I recently went to the local store here in Toronto, where I have spent many Canadian Dollar’s to see that not one AnA game available. During the re released Anniversary 50
How do you strategize for Axis & Allies? My best 10 ways.
The Axis & Allies board game is just a board game, that’s it, or is it? One player vs another, 3 vs 2, Girls vs Boys..you get the picture!
Being a regular gamer of Axis & Allies, you know it ain’t going to be a walk in the park because your opponent will always pull out something you haven’t seen before, so what do you do, you need that window to strategies.
So here is a list of helpful ways to communicate I have thought of to speed things up!
Understanding the Real Political Situation in Global 1940 Axis & Allies
October 1989, the BBC aired for the first time a mini series *The Road To War* documented on BBC 2 narrated by Charles Wheeler. He explains the history of what actually happened in WW2, who did what to corrupt yet again another World War campaign just 21 years after the end of WW1. He targets the Sleeping Giant of the USA, the Pacific giant Japanese, along with other nations like neutral Soviet Union.
Axis and Allies: Girls v Guys
In the last two games of Axis & Allies that we’ve played, we’ve randomly drawn a girls v guys scenario for teams. The lads drew Allied countries and the ladies Axis. I’m not saying there is a need for this, but if the ladies wanted an extra advantage they may want to try playing a wide rotation of AC/DC – per below.
Playing China
Let’s say you’re the one who plays China in Axis & Allies. That means you’re likely playing one of the other Allied countries, and have China tacked onto your role. Playing the US? You’ll likely also be playing China.
Axis & Allies Global 1940 – Second Edition Rules (Mobile Friendly)
You’re playing Axis & Allies Global 1940 and need to look up the rules on your phone. That PDF is nasty to dig through on a phone, right? Below find a copy/paste of *most* of the rules necessary to play Global 1940 with Second Edition rules. Some of the more basic items have been left out. It’s more useful for those who have played the game many times but still need to look up a rule here and there. For the full rules consult our Axis & Allies Rule Books page.
Convoy Rule in Axis & Allies 1940: Calculating Damage
The Convoy rule in Axis & Allies 1940 (Europe, Pacific, Global) isn’t the most easily written rule in the rule book. Below is a summarized version.
If an enemy warship is in an opponents’ sea zone with a ‘convoy’ marker, the IPCs collected at the end of a turn can be reduced based on convoy damage inflicted, per below.
Custom Table for Axis & Allies Global 1940
Hi there,
Our group have designed our very own Axis and Allies table big enough to play the largest game, Axis & Allies Global 1940. It is made with wood, and supplies are from our local home hardware store. It works well, and we are able to play out our G40 game right through to the very end.
Submarines and Axis & Allies 1940
I never spent the time to really understand all the rules surrounding submarines. Why? Well, I prefer my battleships. Ridiculous reason, I know, especially considering your opposition may be a sub-freak.
So, here are the interesting things about submarines (for the Europe/Pacific/Global 1940 game at least) that I was initially unaware of:
When Liberating a Country, That Country’s IPCs Revert Back to the Liberated Country
I just did a quick bit of ‘googling’ to find the answer to this:
If a country is liberated (so, they weren’t collecting any more IPCs and may not even be anywhere on the board anymore), what happens once they’re liberated in terms of IPC/income/etc.