Axis & Allies Global 1940 2nd Edition tutorials by Young Grasshopper

Young Grasshopper @ The Cliffside Bunker

Axis & Allies Europe and Pacific 1940 ( including 2nd Edition ) is a game that is really produced to combine the two game boards together to make a mega game board in one: Axis & Allies Global 1940. To do this was in 2010 when Europe 1940 was released.

Just 2 years later in 2012, Larry Harris released a 2nd Edition to the original 1940 Europe and Pacific because there Continue Reading

I Will Never Grow Up

 

How do you make your Axis & Allies game even more cooler than the OOB ( Out Of Box ) version you have just bought? After playing years on someone else’s table with lots of dice, chips and money, you get that dull feeling with the price you paid for your new game ( and it ain’t cheap ) …simply doesn’t come close to what you were expecting for the  Continue Reading

Young Grasshopper’s Invitational @ FMGCon

Young Grasshopper is well known on http://www.axisandallies.org/  and on his You Tube Channel The Cliffside Bunker.

September in Oshawa 23rd 24th weekend ( an hour just outside Toronto, Canada ), Field Marshal Games along with the official sponser I Will Never Grow Up puts together a Board Gaming weekend which is getting quite the talk in 2017. The organizers have a new pull from Axis & Allies WW2 enthusiast.

Young Grasshopper’s Invitational is a first time tournament at FMGCon where players will battle it out as teams playing Axis & Allies Global 1940 2nd Edition.

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How do you strategize for Axis & Allies? My best 10 ways.

The Axis & Allies board game is just a board game, that’s it, or is it? One player vs another, 3 vs 2, Girls vs Boys..you get the picture!

Being a regular gamer of Axis & Allies, you know it ain’t going to be a walk in the park because your opponent will always pull out something you haven’t seen before, so what do you do, you need that window to strategies.

So here is a list of helpful ways to communicate I have thought of to speed things up!

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Axis & Allies T-Shirts

Our Axisallies.com Clothing Store is just three years old and it is getting pretty wild with new designs being created from our clothing department. T Shirts are big items along with Beer Mugs, Kitchen Aprons and iPhone covers.

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Understanding the Real Political Situation in Global 1940 Axis & Allies

October 1989, the BBC aired for the first time a mini series *The Road To War* documented on BBC 2 narrated by Charles Wheeler. He explains the history of what actually happened in WW2, who did what to corrupt yet again another World War campaign just 21 years after the end of WW1. He targets the Sleeping Giant of the USA, the Pacific giant Japanese, along with other nations like neutral Soviet Union.

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Axis and Allies: Girls v Guys

In the last two games of Axis & Allies that we’ve played, we’ve randomly drawn a girls v guys scenario for teams. The lads drew Allied countries and the ladies Axis. I’m not saying there is a need for this, but if the ladies wanted an extra advantage they may want to try playing a wide rotation of AC/DC – per below.
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Playing China

Let’s say you’re the one who plays China in Axis & Allies. That means you’re likely playing one of the other Allied countries, and have China tacked onto your role. Playing the US? You’ll likely also be playing China.
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Axis & Allies Global 1940 – Second Edition Rules (Mobile Friendly)

You’re playing Axis & Allies Global 1940 and need to look up the rules on your smartphone. That PDF is nasty to dig through on a phone, right? Below find a copy/paste of *most* of the rules necessary to play Global 1940 with Second Edition rules. Some of the more basic items have been left out. It’s more useful for those who have played the game many times but still need to look up a rule here and there. For the full rules consult our Axis & Allies Rule Books page. Continue Reading

Convoy Rule in Axis & Allies 1940: Calculating Damage

The Convoy rule in Axis & Allies 1940 (Europe, Pacific, Global) isn’t the most easily written rule in the rule book. Below is a summarized version.

If an enemy warship is in an opponents’ sea zone with a ‘convoy’ marker, the IPCs collected at the end of a turn can be reduced based on convoy damage inflicted, per below.
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