Category Archive: Rules

Axis & Allies Revised: Rules Summary

I haven’t played Axis & Allies Revised in a very long time (once we switched to A&A Global 1940 that was pretty much it.) That said, I have an upcoming game to play. I just perused the A&A Revised Rule Book quickly and noted the following items. Consider it a very quick summary of some of the key rules.

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Axis & Allies Revised Rules (Updated and Mobile Friendly)

These Axis & Allies Revised rules incorporate the Axis & Allies Revised Errata (including the FAQs). Slight modifications have been made to the copy in a few places to better suit a webpage version, but nothing that changes the actual rules.

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Axis & Allies Revised: Rule Book FAQ/Errata

Below find Axis & Allies Revised rule book corrections and FAQs, as pulled from the PDF posted on the Axis&Allies.org forum. Have questions or comments about it? Please comment at the bottom of this page.

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Axis & Allies Global 1940 – USA: Things you need to know

You’ve drawn the powerful USA in your Axis & Allies Global 1940 game. What things should you be aware of before you get playing? I’ve compiled some things below. Got more? Please comment at the bottom of this post!

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Europe/Global 1940: Who controls the canal and narrow straights?

Playing Axis & Allies 1940 (Europe or Global) and need to know when boats can pass through a canal and narrow straight?

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Understanding the Real Political Situation in Global 1940 Axis & Allies

October 1989, the BBC aired for the first time a mini series *The Road To War* documented on BBC 2 narrated by Charles Wheeler. He explains the history of what actually happened in WW2, who did what to corrupt yet again another World War campaign just 21 years after the end of WW1. He targets the Sleeping Giant of the USA, the Pacific giant Japanese, along with other nations like neutral Soviet Union.

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Axis & Allies Global 1940 – Second Edition Rules (Mobile Friendly)

You’re playing Axis & Allies Global 1940 and need to look up the rules on your phone. That PDF is nasty to dig through on a phone, right? Below find a copy/paste of *most* of the rules necessary to play Global 1940 with Second Edition rules. Some of the more basic items have been left out. It’s more useful for those who have played the game many times but still need to look up a rule here and there. For the full rules consult our Axis & Allies Rule Books page.

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Convoy Rule in Axis & Allies 1940: Calculating Damage

The Convoy rule in Axis & Allies 1940 (Europe, Pacific, Global) isn’t the most easily written rule in the rule book. Below is a summarized version.

If an enemy warship is in an opponents’ sea zone with a ‘convoy’ marker, the IPCs collected at the end of a turn can be reduced based on convoy damage inflicted, per below.
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Submarines and Axis & Allies 1940

I never spent the time to really understand all the rules surrounding submarines. Why? Well, I prefer my battleships. Ridiculous reason, I know, especially considering your opposition may be a sub-freak.

So, here are the interesting things about submarines (for the Europe/Pacific/Global 1940 game at least) that I was initially unaware of:
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When Liberating a Country, That Country’s IPCs Revert Back to the Liberated Country

I just did a quick bit of ‘googling’ to find the answer to this:

If a country is liberated (so, they weren’t collecting any more IPCs and may not even be anywhere on the board anymore), what happens once they’re liberated in terms of IPC/income/etc.

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